aws.gamelift.describe_game_session_queues
Example SQL Queries
SELECT * FROMaws.gamelift.describe_game_session_queues;Description
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Table Definition
| Column Name | Column Data Type |
|---|---|
| names Input Column A list of queue names to retrieve information for. You can use either the queue ID or ARN value. To request settings for all queues, leave this parameter empty. | VARCHAR[] |
Show child fields
| |
| _aws_profile Input Column The AWS profile defines the AWS identity used. It can be defined via credentials or by assuming a IAM role. | STRUCT( |
Show child fields
| |
| _aws_region Input Column The AWS region to use. | VARCHAR |
| custom_event_data Information that is added to all events that are related to this game session queue. | VARCHAR |
| destinations A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. | STRUCT( |
Show child fields
| |
| filter_configuration A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. | STRUCT( |
Show child fields
| |
| game_session_queue_arn The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value. | VARCHAR |
| name A descriptive label that is associated with game session queue. Queue names must be unique within each Region. | VARCHAR |
| notification_target An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement. | VARCHAR |
| player_latency_policies A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. | STRUCT( |
Show child fields
| |
| priority_configuration Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. | STRUCT( |
Show child fields
| |
| timeout_in_seconds The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600. | BIGINT |