aws.gamelift.describe_game_sessions
Example SQL Queries
SELECT * FROMaws.gamelift.describe_game_sessions;Description
Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.
This operation can be used in the following ways:
To retrieve all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns all game sessions in the fleet's home Region and all remote locations.
To retrieve all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.
To retrieve a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession object is returned for each game session that matches the request.
This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessions should only be used for games in development with low game session usage.
Available in Amazon GameLift Local.
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Table Definition
| Column Name | Column Data Type |
|---|---|
| alias_id Input Column A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the alias ID or ARN value. | VARCHAR |
| fleet_id Input Column A unique identifier for the fleet that the game session is running on. | VARCHAR |
| game_session_id Input Column A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>. | VARCHAR |
| location Input Column The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2. | VARCHAR |
| status_filter Input Column Game session status to filter results on. You can filter on the following states: ACTIVE, TERMINATED, ACTIVATING, and TERMINATING. The last two are transitory and used for only very brief periods of time. | VARCHAR |
| _aws_profile Input Column The AWS profile defines the AWS identity used. It can be defined via credentials or by assuming a IAM role. | STRUCT( |
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| _aws_region Input Column The AWS region to use. | VARCHAR |
| creation_time A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). | TIMESTAMP_S |
| creator_id A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create. | VARCHAR |
| current_player_session_count Number of players currently in the game session. | BIGINT |
| dns_name The DNS identifier assigned to the instance that is running the game session. Values have the following format:
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address. | VARCHAR |
| fleet_arn The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on. | VARCHAR |
| game_properties A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. | STRUCT( |
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| game_session_data A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). | VARCHAR |
| ip_address The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. | VARCHAR |
| matchmaker_data Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill). | VARCHAR |
| maximum_player_session_count The maximum number of players that can be connected simultaneously to the game session. | BIGINT |
| name A descriptive label that is associated with a game session. Session names do not need to be unique. | VARCHAR |
| player_session_creation_policy Indicates whether or not the game session is accepting new players. | VARCHAR |
| port The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. | BIGINT |
| status Current status of the game session. A game session must have an ACTIVE status to have player sessions. | VARCHAR |
| status_reason Provides additional information about game session status. INTERRUPTED indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated. | VARCHAR |
| termination_time A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). | TIMESTAMP_S |