_aws_profile Input Column
The AWS profile defines the AWS identity used. It can be defined via credentials or by assuming a IAM role. | STRUCT( "type" VARCHAR, "name" VARCHAR, "account_id" VARCHAR, "via_profile_name" VARCHAR, "assumed_role_arn" VARCHAR, "organization" STRUCT( "account_name" VARCHAR, "id" VARCHAR, "tags" STRUCT( "key" VARCHAR, "value" VARCHAR )[], "master_account" STRUCT( "id" VARCHAR, "email" VARCHAR ), "parents" STRUCT( "type" VARCHAR, "id" VARCHAR, "name" VARCHAR, "tags" STRUCT( "key" VARCHAR, "value" VARCHAR )[] )[] ) ) |
ticket_list
A collection of existing matchmaking ticket objects matching the request. | STRUCT( "ticket_id" VARCHAR, "configuration_name" VARCHAR, "configuration_arn" VARCHAR, "status" VARCHAR, "status_reason" VARCHAR, "status_message" VARCHAR, "start_time" TIMESTAMP_S, "end_time" TIMESTAMP_S, "players" STRUCT( "player_id" VARCHAR, "player_attributes" MAP(VARCHAR, STRUCT( "s" VARCHAR, "n" DOUBLE, "sl" VARCHAR[], "sdm" MAP(VARCHAR, DOUBLE) )), "team" VARCHAR, "latency_in_ms" MAP(VARCHAR, BIGINT) )[], "game_session_connection_info" STRUCT( "game_session_arn" VARCHAR, "ip_address" VARCHAR, "dns_name" VARCHAR, "port" BIGINT, "matched_player_sessions" STRUCT( "player_id" VARCHAR, "player_session_id" VARCHAR )[] ), "estimated_wait_time" BIGINT )[] |
Show child fields- ticket_list[]
Show child fields- ticket_list[].configuration_arn
The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.
- ticket_list[].configuration_name
Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
- ticket_list[].end_time
Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
- ticket_list[].estimated_wait_time
Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
- ticket_list[].game_session_connection_info
Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can be retrieve by calling DescribeMatchmaking . Show child fields- ticket_list[].game_session_connection_info.dns_name
The DNS identifier assigned to the instance that is running the game session. Values have the following format: When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- ticket_list[].game_session_connection_info.game_session_arn
A unique identifier for the game session. Use the game session ID.
- ticket_list[].game_session_connection_info.ip_address
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- ticket_list[].game_session_connection_info.matched_player_sessions[]
Show child fields- ticket_list[].game_session_connection_info.matched_player_sessions[].player_id
A unique identifier for a player
- ticket_list[].game_session_connection_info.matched_player_sessions[].player_session_id
A unique identifier for a player session
- ticket_list[].game_session_connection_info.port
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- ticket_list[].players[]
Show child fields- ticket_list[].players[].latency_in_ms
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.
- ticket_list[].players[].player_attributes
A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example: "PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}. You can provide up to 10 PlayerAttributes.
- ticket_list[].players[].player_id
A unique identifier for a player
- ticket_list[].players[].team
Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.
- ticket_list[].start_time
Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
- ticket_list[].status
Current status of the matchmaking request. -
QUEUED -- The matchmaking request has been received and is currently waiting to be processed. -
SEARCHING -- The matchmaking request is currently being processed. -
REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement. -
PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match. -
COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players. -
FAILED -- The matchmaking request was not completed. -
CANCELLED -- The matchmaking request was canceled. This may be the result of a StopMatchmaking operation or a proposed match that one or more players failed to accept. -
TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration. Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.
- ticket_list[].status_message
Additional information about the current status.
- ticket_list[].status_reason
Code to explain the current status. For example, a status reason may indicate when a ticket has returned to SEARCHING status after a proposed match fails to receive player acceptances.
- ticket_list[].ticket_id
A unique identifier for a matchmaking ticket.
|