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aws.gamelift.search_game_sessions

Example SQL Queries

SELECT * FROM
aws.gamelift.search_game_sessions;

Description

Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.

This operation is not designed to continually track game session status because that practice can cause you to exceed your API limit and generate errors. Instead, configure an Amazon Simple Notification Service (Amazon SNS) topic to receive notifications from a matchmaker or a game session placement queue.

When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet's locations.

This operation can be used in the following ways:

  • To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet's home Region and all remote locations that fit the search criteria.

  • To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet's home Region or any remote location.

Use the pagination parameters to retrieve results as a set of sequential pages.

If successful, a GameSession object is returned for each game session that matches the request. Search finds game sessions that are in ACTIVE status only. To retrieve information on game sessions in other statuses, use DescribeGameSessions .

To set search and sort criteria, create a filter expression using the following game session attributes. For game session search examples, see the Examples section of this topic.

  • gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId or GameSessionArn value.

  • gameSessionName -- Name assigned to a game session. Game session names do not need to be unique to a game session.

  • gameSessionProperties -- A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. The filter expression must specify the GameProperty -- a Key and a string Value to search for the game sessions.

    For example, to search for the above key-value pair, specify the following search filter: gameSessionProperties.difficulty = "novice". All game property values are searched as strings.

    For examples of searching game sessions, see the ones below, and also see Search game sessions by game property.

  • maximumSessions -- Maximum number of player sessions allowed for a game session.

  • creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.

  • playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.

  • hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.

Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.

All APIs by task

Table Definition

Column NameColumn Data Type
alias_id Input Column

A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

VARCHAR
filter_expression Input Column

String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE status.

A filter expression can contain one or multiple conditions. Each condition consists of the following:

  • Operand -- Name of a game session attribute. Valid values are gameSessionName, gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions.

  • Comparator -- Valid comparators are: =, <>, <, >, <=, >=.

  • Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators = and <>. For example, the following filter expression searches on gameSessionName: "FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".

To chain multiple conditions in a single expression, use the logical keywords AND, OR, and NOT and parentheses as needed. For example: x AND y AND NOT z, NOT (x OR y).

Session search evaluates conditions from left to right using the following precedence rules:

  1. =, <>, <, >, <=, >=

  2. Parentheses

  3. NOT

  4. AND

  5. OR

For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true".

VARCHAR
fleet_id Input Column

A unique identifier for the fleet that the game session is running on.

VARCHAR
location Input Column

The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.

VARCHAR
sort_expression Input Column

Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:

  • Operand -- Name of a game session attribute. Valid values are gameSessionName, gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions.

  • Order -- Valid sort orders are ASC (ascending) and DESC (descending).

For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are returned at the end of the list.

VARCHAR
_aws_profile Input Column

The AWS profile defines the AWS identity used. It can be defined via credentials or by assuming a IAM role.

STRUCT(
"type" VARCHAR,
"name" VARCHAR,
"account_id" VARCHAR,
"via_profile_name" VARCHAR,
"assumed_role_arn" VARCHAR,
"organization" STRUCT(
"account_name" VARCHAR,
"id" VARCHAR,
"tags" STRUCT(
"key" VARCHAR,
"value" VARCHAR
)[],
"master_account" STRUCT(
"id" VARCHAR,
"email" VARCHAR
),
"parents" STRUCT(
"type" VARCHAR,
"id" VARCHAR,
"name" VARCHAR,
"tags" STRUCT(
"key" VARCHAR,
"value" VARCHAR
)[]
)[]
)
)
Show child fields
_aws_profile.account_id

The AWS account id

_aws_profile.assumed_role_arn

The ARN of the assumed role

_aws_profile.name

The unique name of the profile.

_aws_profile.organization

Information about this profile's membership in the AWS organization.

Show child fields
_aws_profile.organization.account_name

The name of account speciifed by the organization

_aws_profile.organization.id

The organization id

_aws_profile.organization.master_account
Show child fields
_aws_profile.organization.master_account.email

The organization master account email address

_aws_profile.organization.master_account.id

The organization master account id

_aws_profile.organization.parents[]
Show child fields
_aws_profile.organization.parents[].id

The id of the parent

_aws_profile.organization.parents[].name

The name of the parent

_aws_profile.organization.parents[].tags[]
Show child fields
_aws_profile.organization.parents[].tags[].key
_aws_profile.organization.parents[].tags[].value
_aws_profile.organization.parents[].type

The type of parent can be an organization unit or a root

_aws_profile.organization.tags[]
Show child fields
_aws_profile.organization.tags[].key
_aws_profile.organization.tags[].value
_aws_profile.type

The type of profile, either 'credentials' or 'assumed_role'

_aws_profile.via_profile_name

This IAM role for this profile is assumed by first utilizing another profile with this name to obtain credentials.

_aws_region Input Column

The AWS region to use.

VARCHAR
creation_time

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

TIMESTAMP_S
creator_id

A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.

VARCHAR
current_player_session_count

Number of players currently in the game session.

BIGINT
dns_name

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

VARCHAR
fleet_arn

The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.

VARCHAR
game_properties

A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.

STRUCT(
"key" VARCHAR,
"value" VARCHAR
)[]
Show child fields
game_properties[]
Show child fields
game_properties[].key

The game property identifier.

game_properties[].value

The game property value.

game_session_data

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).

VARCHAR
game_session_id

A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.

VARCHAR
ip_address

The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

VARCHAR
matchmaker_data

Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).

VARCHAR
maximum_player_session_count

The maximum number of players that can be connected simultaneously to the game session.

BIGINT
name

A descriptive label that is associated with a game session. Session names do not need to be unique.

VARCHAR
player_session_creation_policy

Indicates whether or not the game session is accepting new players.

VARCHAR
port

The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

BIGINT
status

Current status of the game session. A game session must have an ACTIVE status to have player sessions.

VARCHAR
status_reason

Provides additional information about game session status. INTERRUPTED indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.

VARCHAR
termination_time

A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

TIMESTAMP_S