aws.gamelift.search_game_sessions
Example SQL Queries
SELECT * FROMaws.gamelift.search_game_sessions;Description
Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.
This operation is not designed to continually track game session status because that practice can cause you to exceed your API limit and generate errors. Instead, configure an Amazon Simple Notification Service (Amazon SNS) topic to receive notifications from a matchmaker or a game session placement queue.
When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet's locations.
This operation can be used in the following ways:
To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet's home Region and all remote locations that fit the search criteria.
To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet's home Region or any remote location.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession object is returned for each game session that matches the request. Search finds game sessions that are in ACTIVE status only. To retrieve information on game sessions in other statuses, use DescribeGameSessions .
To set search and sort criteria, create a filter expression using the following game session attributes. For game session search examples, see the Examples section of this topic.
gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId or GameSessionArn value.
gameSessionName -- Name assigned to a game session. Game session names do not need to be unique to a game session.
gameSessionProperties -- A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. The filter expression must specify the GameProperty -- a Key and a string Value to search for the game sessions.
For example, to search for the above key-value pair, specify the following search filter: gameSessionProperties.difficulty = "novice". All game property values are searched as strings.
For examples of searching game sessions, see the ones below, and also see Search game sessions by game property.
maximumSessions -- Maximum number of player sessions allowed for a game session.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.
Table Definition
| Column Name | Column Data Type |
|---|---|
| alias_id Input Column A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. | VARCHAR |
| filter_expression Input Column String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE status. A filter expression can contain one or multiple conditions. Each condition consists of the following:
To chain multiple conditions in a single expression, use the logical keywords AND, OR, and NOT and parentheses as needed. For example: x AND y AND NOT z, NOT (x OR y). Session search evaluates conditions from left to right using the following precedence rules:
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". | VARCHAR |
| fleet_id Input Column A unique identifier for the fleet that the game session is running on. | VARCHAR |
| location Input Column The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2. | VARCHAR |
| sort_expression Input Column Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are returned at the end of the list. | VARCHAR |
| _aws_profile Input Column The AWS profile defines the AWS identity used. It can be defined via credentials or by assuming a IAM role. | STRUCT( |
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| _aws_region Input Column The AWS region to use. | VARCHAR |
| creation_time A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). | TIMESTAMP_S |
| creator_id A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create. | VARCHAR |
| current_player_session_count Number of players currently in the game session. | BIGINT |
| dns_name The DNS identifier assigned to the instance that is running the game session. Values have the following format:
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address. | VARCHAR |
| fleet_arn The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on. | VARCHAR |
| game_properties A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. | STRUCT( |
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| game_session_data A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). | VARCHAR |
| game_session_id A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>. | VARCHAR |
| ip_address The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. | VARCHAR |
| matchmaker_data Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill). | VARCHAR |
| maximum_player_session_count The maximum number of players that can be connected simultaneously to the game session. | BIGINT |
| name A descriptive label that is associated with a game session. Session names do not need to be unique. | VARCHAR |
| player_session_creation_policy Indicates whether or not the game session is accepting new players. | VARCHAR |
| port The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. | BIGINT |
| status Current status of the game session. A game session must have an ACTIVE status to have player sessions. | VARCHAR |
| status_reason Provides additional information about game session status. INTERRUPTED indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated. | VARCHAR |
| termination_time A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). | TIMESTAMP_S |